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Destiny 2 Update Adds Armor Masterworks together with other Fixes, Full Patch Notes Detailed

Bungie released an update for Destiny 2 today adding more options to customize gear, receive more rewards from Raids, and bug fixes.

The biggest addition of the update is Masterwork armor, allowing players to locate the same gear with better stats. Any legendary armor might be upgraded to Masterworks?for five Masterwork Cores and 20 Legendary Shards, which grants the piece another stat package?C?Heavy, Light, or Restorative?C and a 3% damage resistance for every single armor equipped while players happen to be in an excellent ability. The stats on Masterwork armor might be rerolled this will let you higher drop rate on?Trials within the Nine and raid activities, like Masterwork weapons introduced last December.

Other changes include new mods with Raid-specific perks, decreasing the measure of XP found it necessary to earn an?Illuminated Engram,?Prometheus Lens rework, and increased risking potential receiving exotics from Heroic Strikes. Look at full patch notes, via Bungie, below. Also when using the update today, the Iron Banner event returns with more weapons along with exclusive items.

This will be the to begin four major updates Bungie has planned for Destiny 2 in 2018. The following update is scheduled for February, and will look at reworking the mod system to “reducing redundant mods, more unique theming, and greatly increasing their effect on your power.”

Destiny 2 Update 1.1.2

Armor Masterworks

  • Legendary Armor now has the opportunity to drop being a Masterwork
  • Any non-Masterwork armor could possibly be upgraded to Masterwork for five Masterwork Cores and 20 Legendary Shards
    • Upgrading to Masterwork may rework the stat on the armor
  • Masterwork armor grants 3% damage resistance while players will be in a very state for every single Masterwork armor piece equipped
  • Masterwork armor will have a different stat package (Heavy, Light, or Restorative) through the base armor piece
    • Players may rework Masterwork armor to randomly assign among the three base packages to the armor, allowing players to reroll the stat packages on their armor piece by piece
  • Reworking Masterwork armor requires one Masterwork Core and 10 Legendary Shards
  • Like weapons, armor Masterworks have a higher drop rate from Trials in the Nine and raid activities


  • Benedict 99-40 is now offering a rotating stock of armor and weapons available each week
    • To unlock the products for your purchases, players must complete the related activity that week
  • Raid encounters drop no less than one armor or weapon item
    • Note: The Castellum and Reactor Escape encounters each drop one Legendary engram per week
  • Completing a Prestige type of a raid encounter in advance of normal difficulty will drop both Prestige and normal rewards while also locking the weekly rewards for each activity
  • The last encounter of raid activities has a possibility to drop a brand new Exotic Ghost, exclusive to the Leviathan
  • Raid armor has unique mods that only function while in the Leviathan
    • Raid mods are usually swapped whenever for that value of one raid token
    • Existing raid armor already located in inventory will automatically can equip mods
  • All raid encounters already have enable you to grant hawaiian isle reward


  • Prometheus Lens
    • Flame Refraction perk now generates ammo instead of pulling from reserves
    • Increased base damage
  • Lucky Pants
    • Fixed a problem the location where the Illegally Modded Holster perk could provide infinite ammo
  • Ophideans Aspects
    • Fixed a concern the spot that the Cobra Totemic perk wouldn\’t function properly if you use weapons with the Quickdraw perk
  • I Am Alive
    • Revised perks around the Eater of Worlds Grenade Launcher to include a second trait perk: Moving Target
    • Removed the Augmented Drum and High-Velocity Rounds perks
  • Fixed a concern where grenade projectiles could remain indefinitely after being hit by Telesto from the Crucible


  • Fixed a worry where warp gates could not always function when players were completing Heroic Mercury adventures
  • Revised the description to the Heroic adventure \”De-Powered\” modifier to correctly declare that grenade damage is decreased in the event the modifier is active
  • Revised the outline of Heroic Mercury adventures to effectively state availability
    • Players may play nearly three Heroic Mercury adventures on the given day
    • Each Heroic adventure can be played once per twice-weekly reset
  • Heroic adventures shall no longer be automatically selected at weekly reset
  • Mercury challenges are actually available during adventures
  • Fixed a challenge where new characters created after the release of Curse of Osiris cant be found finding the Flashpoint milestone
  • Fixed an issue where scannables for Faction Rallies just weren\’t properly appearing during Faction Rallies events
  • Trials in the Nine now properly shows requirements if the featured map requires Curse of Osiris ownership
  • Revised the Lost Sector reward throttle from Ten mins to five minutes
  • Fixed a difficulty where players could not progress through the final encounter from the Tree of Probabilities Strike


  • Fixed a dilemma where Ikora would display a waypoint in error
  • Players in social spaces receive a notification when their Postmaster Lost and located is full
  • Chest waypoints now properly appear when you use Scout Reports on Mercury
  • Colorblind settings now sign up for components of the Gauntlet encounter in the \”Leviathan\” raid
  • Armor proposed by Brother Vance now displays mod slots when previewed while in the vendor inventory
  • Fixed a concern where players would see incorrect level-up UI when leveling up alternate characters from levels 21 through 25
  • Auto Rifles now correctly display perks when players are previewing weapons inside Vault
  • Adjusted the display order of equipment sockets (mods, shaders, etc.) within the Item Details screen to become more consistent
  • Increased the dismantle timer for Masterwork Cores
  • Masterwork Weapons and Armor now display a gold border when being viewed inside Postmaster Lost and Found
  • Crucible players will be properly notified when Power Ammo is acquired on the Cave section of Radiant Cliffs


  • Reduced the volume of XP required to earn an Illuminated Engram from 160k to 120k
  • The Crossroads emblem correctly displays within Collections for players who have earned the emblem
  • Character models no longer flinch when spawning directly into social spaces with spawn effects equipped
  • Updated what they are of spawn effects to properly reflect their in-game appearance
    • Gold Spotlight Effect currently is the Yellow Spotlight Effect
    • Blue Class Sigil Effect is now the Purple Class Sigil Effect
  • The New Monarchy helmet ornament icon now displays the best helmet
  • The New Monarchy cloak now displays the appropriate imagery for female Hunters
  • Fixed a problem the place that the Future War Cult gauntlets would display floating geometry
  • Gunsmith engrams correctly grant weapon foundry shaders once again
  • Fixed a dilemma where Three of Coins wasn\’t increasing chances for Exotic rewards when players were completing public events on Mercury
  • Heroic strike completions are in possession of an even greater prospects for granting Exotic rewards
  • Fixed an issue where Curse of Osiris strikes weren\’t properly granting Clan engrams when featured for a Nightfall activity
  • Arcite-99 can offer Gunsmith Engrams to players who\’ve reached level 20 but haven\’t yet completed the Red War campaign


  • Gleaming Boon from the Vanguard price reduced from 350 to 250 Bright Dust
  • Gleaming Boon in the Crucible price reduced from 750 to 600 Bright Dust
  • Fixed an issue where Challenges cant be found appearing within Quickplay
  • Fixed a concern where Masterwork Cores and Mod Components weren\’t being sent to the Postmaster Lost and Found
  • Fixed a concern where Destiny 2 could crash when players were changing emotes quickly
  • Fixed a difficulty where players cannot meet up with vendors after fast-traveling to some social space
  • Fixed a worry when the belt on Lucky Raspberry isn\’t properly coupled to the character model
  • Fixed a problem where some Sparrow contrails could obstruct player view
  • Fixed a difficulty the location where the Get Up and Sneaky emotes couldn\’t stay in little leaguer inventory on the same time
  • Cayde now properly acknowledges player accomplishments during Mercury Flashpoint weeks when granting the Flashpoint engram, rather than asking little leaguer regarding the weather on Io
  • Fixed a dilemma where Zavala would display the wrong text when granting players rewards through the Heroic Strike milestone


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